Mexican
Takes a bit to catch onto, but once understood, quite a competitive game.

Requires people, beer and dice. Mid buzz factor.

Someone arbitrarily goes first by rolling the dice. The score for the dice is
as follows:

2 & 1 = Mexican, the highest possible roll. If you throw one of these, the
eventual loser has to drink double the standard drinking quantity being used
for the game. Each subsequent Mexican in that round will double the required
drink for loser. More easily understood later.

3 & 1 = scum bag. The thrower immediately has to consume one drink. This throw
does not count as one of the thrower's goes.

Any double = 100 times the double i.e., double 1 scores 100, double 2 scores
200 etc.

Any other throw = The highest number multiplied by 10 + the smallest number
i.e., 5 & 4 scores 54, 6 & 1 scores 61 etc.

The starter has the choice of one, two of three rolls to obtain the best score
they can. The starter's score is the score of their last throw i.e., if you
throw a 61 then 63 with your first two throws and elect to take a third throw,
you must count the third throw even if it's lower. Every other player in the
game has the choice of throwing up to as many times as the starter i.e., if the
starter takes one throw, all other players have only one throw.

Holding a dice - if a player has more than one throw available, they may hold a
1 or a 2 (if thrown) for subsequent throws i.e., if you have 2 or 3 throws and
you throw a 4:1 on your first go, you may, if you wish, only pick up the 4 and
throw it as your next go. This tactic will increase your chance of a Mexican,
while also increasing your chance of a low score or scum bag. If you throw a
scum bag you may not hold the 1.

The loser is the person who throws the lowest score. In the event of a tie, all
players with the lowest score must roll one dice and the lowest number loses.

Play as many rounds as desired.
Email or comments to Corky at The Virtual Bar
Copyright © 1995-2005 The Virtual Bar.
Last Touched: 6/2/2005 3:34PM