Master of the Thumb
This game is played in conjunction with any other game during the course of the
evening. It is very simple and easily adapted.

The game starts by picking the person who will be the first Master Of The
Thumb. While sitting around the table having a good time, the Master Of The
Thumb can, at any time s/he chooses, nonchalantly place her thumb on the edge
of the table. After she has started this, anyone who notices must follow
example. The last person to place his/her thumb on the table loses and has to
drink, but they do become the new Master Of The Thumb. If anyone places their
thumb on the table without the real Master Of The Thumb starting it, they have
to drink.

This is a game composed of a number of other games and drinking activities. It
is a super game for a large group, and getting to know people. Standard
supplies are required: people, beers, and cards.

All 52 cards are randomly spread face down across the table. Play begins by the
first player flipping over a card and placing it in front of him/her. Each card
corresponds to a fixed course of action. After the action is completed, the
next player flips over a card, and this continues until every card has been
turned.

You can decide what games or 'actions' you wish to assign to each card, but
here is a pretty acceptable guide to follow:

Card            Game
----            ----
Ace             Buzz
King            Categories
Queen           Questions
Jack            Rhyme
10              BIG DRINK
9               Social
8               Sentences
7               Letters
6               Rule
5               Name Game
4-2             Drink Face Value

Refer to the rules for each game. Play only one round to complete the action.
Here's the summaries of the rest:

BIG DRINK: Whoever draws a ten has to go get a new drink for this one. The two
players seated adjacent to the 'big drinker' will count alternatively (back and
forth) from 1 to 10. The 'drinker' must keep drinking until the 'counters'
reach 10 or the drinker finishes the drink.
Social: Cheers. Everyone has a drink.
Rule: The player who draws a six gets to make up any rule they wish. When the
rule is broken, the offender takes a drink. The rule lasts until the last card
is flipped or is abolished by another rule.

Drink Face Value: The person who drew the card must take how many drinks the
card says, 2, 3, or 4.
Email or comments to Corky at The Virtual Bar
Copyright © 1995-2000 The Virtual Bar.
Last Touched: 5/30/00 2:22PM